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- Part 6
-
- >press hawk
- You press against the tile inscribed with the pictograph of a
- hawk. It slides slowly into the wall, and remains recessed
- about two inches from the surface.
-
- >press cat
- You press against the tile inscribed with the pictograph of a
- cat. It slides slowly into the wall, and remains recessed about
- two inches from the surface.
-
- >press scorpion
- You press against the tile inscribed with the pictograph of a
- scorpion. It slides slowly into the wall, and remains recessed
- about two inches from the surface.
-
- >press crocodile
- You press against the tile inscribed with the pictograph of a
- crocodile. It slides slowly into the wall, and remains recessed
- about two inches from the surface.
-
- >press snake
- As you press the remaining tile, inscribed with a snake, the
- whirling blades slow and finally come to a halt.
-
- >w
- You step gingerly over the stilled blades into the passage
- beyond.
-
- Ledge
- You are in a hidden passage whose western terminus is a ledge
- that overlooks a large chasm. On the other side of the chasm is
- another ledge. A rickety looking bridge spans the chasm, held
- up only by two slender ropes attached to a U-shaped strut that
- is imbedded in the ceiling. You can leave the pyramid by
- returning to the east.
- [Your score has just gone up by 10.]
-
- >w
- You clamber over the bridge, boards giving way below your feet.
- As you near the other side, one of the supports gives way,
- leaving the bridge hanging by a single rope. Nevertheless, the
- bridge survives and you find yourself standing on the far
- ledge.
-
- King's chamber
- This is the entrance to the king's chamber. Unfortunately the
- crevice in the west wall that allows entrance to the chamber
- looks too small for you to squeeze through. A rickety bridge
- leads back across the chasm to the east.
- You see an ankh here.
-
- >take ankh
- You take the ankh.
- [Your score has just gone up by 5.]
-
- >e
- You take a deep breath and sprint back across the bridge. Ten
- feet from the safety of the ledge, you feel the final support
- give way. You launch yourself through the air and just make the
- ledge as the bridge falls into the chasm below.
-
- Ledge
- You are in a hidden passage whose western terminus is a ledge
- that overlooks a large chasm. On the other side of the chasm is
- another ledge. Imbedded in the ceiling is a U-shaped strut. You
- can leave the pyramid by returning to the east.
-
- >e
- Hidden passageway
- You are in a small east-west passage. Set into the wall are
- five rectangular tiles, each inscribed with a pictograph of an
- animal. The creatures represented seem to be a cat, hawk,
- snake, scorpion, and crocodile. Further passage into the
- pyramid is possible only because the blades have stopped. The
- floor just in front of the blades is darker than in other
- places - it appears to be a platform of some sort. You can
- leave the pyramid by returning to the east.
-
- >e
- As you step out of the the hidden passage, the carved stones
- rise back up to the level of the floor. Once again, the blades
- begin to turn at a blinding speed.
-
- Pit
- You are in a pit at the bottom of the descending passage, in
- the very heart of the great pyramid. The descending passage
- leads up to the north. A decorative stone panel has been placed
- in the west wall. The panel has been moved slightly, and a
- portion of the wall is gone, revealing a hidden passage to the
- west.
-
- >n
- Descending passage
- You are in a dark passage within the pyramid. You see a dim
- light above you to the north where the passage leaves the
- pyramid. Another passage leads down into the darkness.
-
- >n
- Royal compound
- You are in the royal compound outside the ruins of a
- magnificent palace. The great pyramid rises to the south, a
- path leads downriver to the north, and a road leads back across
- the river to the east.
-
- >e
- You cross back over the river.
-
- Avenue of the Dead
- You are standing outside an ancient tomb on the Avenue of the
- Dead. This precinct has already been a cemetery for thousands
- of years. Tombs, mausolea, monuments and memorials of every
- size and design stretch as far as the eye can see. There are
- some steps here that lead down into the tomb from which you
- emerged, and the road continues off to the west.
-
- >s
- Tomb
- You are in a tomb in Cairo's city of the dead. The air is
- stale and musty, nevertheless, there is a certain shimmer to
- it.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >ts rome 1798
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Rome, in the year 1798.
-
- >out
- Cloaca Maxima
- You step out into a murky underground cavern. When your eyes
- adjust to the gloom you realize you are in the ancient Cloaca
- Maxima, the great underground sewer of Rome. Uninviting tunnels
- lead off in many directions, but a welcome ray of light filters
- down from an opening overhead. The air near one wall is
- shimmering.
-
- >out
- Street
- Rome has become a city of ruins, just another stop on the
- 'Grand Tour' for educated young gentlemen. Its decay has been
- accelerated by the plunder of the city by the occupying French
- army, who has carted off countless masterpieces and other
- treasures to Paris.
- This quiet street runs southeast towards the Circus Maximus,
- and northwest towards the Vatican. There is a passageway
- between the buildings that leads south. Below your feet is an
- opening, and near it is a fist-sized chunk of rock that appears
- to have fallen off one of the old buildings.
-
- >take rock
- You take the rock.
- [Your score has just gone up by 5.]
-
- >se
- Circus Maximus
- You are standing outside the ruins of the ancient Circus
- Maximus and gazing up at the Palazzo Venezia, a beautiful stone
- building with a prominent triple-paned window on the second s
- tory. The palace is guarded by two soldiers of Napoleon's army.
- A street leads off to the northwest.
-
- >throw rock on window
- The rock crashes through the window. The guards look at each
- other, nod in unison, and grab you. They frog-march you into
- the house and up the stairs.
-
- Sala del Mappamondo
- You are in the huge Sala del Mappamondo on the second floor of
- the Palazzo Venezia. The only way out is past the big guards.
- You see a rock here.
- Napoleon is wearing a bracelet.
- Napoleon is seated in front of a large nautical chart from
- which the room derives its name. He signals the guards to hold
- you a few moments while he finishes talking with one of his
- assistants. While you wait, you hear snatches of their
- conversation.
- [Your score has just gone up by 5.]
-
- >wait 60
- [I assume you mean 60 minutes.]
- Time passes...
- The aide is arguing his point strongly. Napoleon looks
- skeptical. The aide raises his voice and you hear the words
- "Must invade England soon." Napoleon glances at you and reminds
- him to keep his voice down.
- Do you want to continue waiting? >y
- You overhear Napoleon say, "Now is not the time for a direct
- assault. There must be another place we can hurt them
- indirectly."
- Do you want to continue waiting? >y
- Napoleon straightens up and dismisses the aide with a curt
- command. As his assistant leaves the room, Napoleon adds, "I
- will make my decision at sundown today. If I can think of no
- alternative in the meantime, we will proceed with your plan."
- Napoleon turns his attention to you and says "Either you are
- very stupid or very clever. You don't look like the type to run
- riot in the streets. I suspect you were just trying to meet me.
- Well, make it good."
- Do you want to continue waiting? >n
-
- >give map to napoleon
- Napoleon spreads the map out on his desk and says, "Ah, a
- treasure map... Egypt, I see. The crown of Charlemagne, no
- less." He scrutinizes it for a while and then becomes more
- serious. "This certainly looks authentic. But such maps are
- easily forged. Do you have anything to vouch for its authenticit
- y?"
- [Your score has just gone up by 5.]
-
- >yes
- "Good," he says. "Let's see it."
-
- >give ankh to napoleon
- Napoleon examines the amulet carefully. "This is very
- interesting," he says. "Obviously Egyptian, and obviously very
- ancient - although remarkably well preserved."
- He compares the amulet to the drawing on the map and then gets
- a faraway look in his eyes. "Amazing. After all these years.
- That I should be the one to find Charlemagne's crown. Who then
- could doubt that I am destined to re-unite his empire?" He
- scrawls out a note on a piece of paper and thrusts it into your
- hands. "I cannot come now. But meet me in Cairo this fall and
- we shall find this treasure together." He gives you the map and
- the bracelet and says, "Here. You may keep these as souvenirs."
- Then he nods to the guards, who lead you back out into the
- street.
- [Your score has just gone up by 30.]
-
- Circus Maximus
- You are standing outside the ruins of the ancient Circus
- Maximus and gazing up at the Palazzo Venezia, a beautiful stone
- building with a prominent triple-paned window on the second s
- tory. The palace is guarded by two soldiers of Napoleon's army.
- A street leads off to the northwest.
-
- >nw
- Street
- This quiet street runs southeast towards the Circus Maximus,
- and northwest towards the Vatican. There is a passageway
- between the buildings that leads south. Below your feet is an
- opening.
- Suddenly, the bracelet begins to glow. Then it disappears.
-
- >in
- Cloaca Maxima
- You climb down into a murky underground cavern. When your eyes
- adjust to the gloom you realize you are in the ancient Cloaca
- Maxima, the great underground sewer of Rome. Uninviting tunnels
- lead off in many directions, but a welcome ray of light filters
- down from an opening overhead. The air near one wall is
- shimmering.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >ts dover 1798
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Dover, in the year 1798.
-
- >out
- Shed
- You are in a small woodshed next to a tavern in Dover,
- England. There is a telltale shimmering in the air here, and an
- exit to the southeast.
-
- >se
- Lawn
- All Europe knows that Napoleon's desire to conquer England is
- second only to his dream of becoming the second Charlemagne.
- Daily come reports of false sightings of the French fleet.
- Everyone believes he will strike - but no one knows where.
- You are standing on a lawn just to the south of a small pub
- that commands a stunning view of the English Channel. A rickety
- shed leans against the building's west wall. The great chalk
- cliff comes right up to the south edge of the lawn.
-
- >n
- Tavern
- You step into the Tavern, where you find some sailors huddled
- around a table near the fire, while the friendly-looking
- innkeeper is behind the bar polishing a tankard. Admiral Lord
- Nelson is sitting at a table, muttering to himself. A set of
- stairs leads up to the north, and the tavern's front door lies
- to the south.
-
- >give pass to nelson
- Nelson reads the pass, then leaps to his feet and shouts, "I've
- got him now! Napoleon's bound for Egypt! I'll have to make sure
- he gets a proper welcome." He tosses the pass back to you and
- strides out of the tavern, forgetting all about the boarding
- hook.
-
- >take hook
- You take the boarding hook.
- [Your score has just gone up by 5.]
-
- >s
- Lawn
- You are standing on a lawn just to the south of a small pub
- that commands a stunning view of the English Channel. A rickety
- shed leans against the building's west wall. The great chalk
- cliff comes right up to the south edge of the lawn.
-
- >nw
- Shed
- You are in a small woodshed next to a tavern in Dover,
- England. There is a telltale shimmering in the air here, and an
- exit to the southeast.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >ts cairo 1798
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Cairo, in the year 1798.
-
- >out
- Tomb
- You are in a tomb in Cairo's city of the dead. The air is
- stale and musty, nevertheless, there is a certain shimmer to
- it.
-
- >n
- Avenue of the Dead
- Chafing under 250 years of Ottoman rule, Egyptians welcome the
- French invasion. They hope that under French rule, Egypt will
- be regenerated and regain its ancient prosperity.
- You are standing outside an ancient tomb on the Avenue of the
- Dead. This precinct has already been a cemetery for thousands
- of years. Tombs, mausolea, monuments and memorials of every
- size and design stretch as far as the eye can see. There are
- some steps here that lead down into the tomb from which you
- emerged, and the road continues off to the west. There is a
- broadside nailed to a wall here. You can just make out its
- headline. "NAPOLEON ARMY CONQUERS EGYPT WHILE FRENCH FLEET
- DESTROYED BY NELSON AT BATTLE OF ABUKIR BAY".
-
- >w
- The street runs west until it crosses a narrow part of the
- river.
-
- Royal compound
- You are in the royal compound outside the ruins of a
- magnificent palace. The great pyramid rises to the south, a
- path leads downriver to the north, and a road leads back across
- the river to the east.
-
- This is the spot that Napoleon has chosen to pitch camp. His
- tent is the largest one here, and outside it are two
- familiar-looking soldiers.
-
- >show pass to soldiers
- One of the soldiers takes the pass and disappears inside the
- tent. Moments later Napoleon emerges and says, "I've been
- waiting for you. I've sent five men into that pyramid after the
- crown. None of them has come back. This time I'm sending you,
- and I'll be right behind you."
-
- >w
- The guards intercept you and say, "Zis tent, she ees not pour
- vous to mess with."
-
- >s
- You and Napoleon scramble up the crumbling wall and enter the
- pyramid.
-
- Descending passage
- You are in a dark passage within the pyramid. You see a dim
- light above you to the north where the passage leaves the
- pyramid. Another passage leads down into the darkness.
- Napoleon saunters along behind you.
-
- >s
- Pit
- You are in a pit at the bottom of the descending passage, in
- the very heart of the great pyramid. The descending passage
- leads up to the north. A decorative stone panel has been placed
- in the west wall. The panel has been moved slightly, and a
- portion of the wall is gone, revealing a hidden passage to the
- west.
- Napoleon saunters along behind you.
-
- >w
- You step beyond the opened wall into the hidden passage beyond.
-
- Hidden passageway
- You are in a small east-west passage. Set into the wall are
- five rectangular tiles, each inscribed with a pictograph of an
- animal. The creatures represented seem to be a cat, hawk,
- snake, scorpion, and crocodile. Further passage into the
- pyramid is blocked by a set of sharp blades that are revolving
- at a blinding speed. The floor just in front of the blades is
- darker than in other places - it appears to be a platform of
- some sort. You can leave the pyramid by returning to the east.
- Napoleon scrambles along behind you.
-
- **** AGAIN, PRESS THE TILES IN THE ORDER THEY WERE IN THE MAP
- ****
-
- >press hawk
- You press against the tile inscribed with the pictograph of a
- hawk. It slides slowly into the wall, and remains recessed
- about two inches from the surface.
-
- >press cat
- You press against the tile inscribed with the pictograph of a
- cat. It slides slowly into the wall, and remains recessed about
- two inches from the surface.
-
- >press scorpion
- You press against the tile inscribed with the pictograph of a
- scorpion. It slides slowly into the wall, and remains recessed
- about two inches from the surface.
-
- >press crocodile
- You press against the tile inscribed with the pictograph of a
- crocodile. It slides slowly into the wall, and remains recessed
- about two inches from the surface.
-
- >press snake
- As you press the remaining tile, inscribed with a snake, the
- whirling blades slow and finally come to a halt.
-
- >w
- You step gingerly over the stilled blades into the passage
- beyond.
-
- Ledge
- You are in a hidden passage whose western terminus is a ledge
- that overlooks a large chasm. On the other side of the chasm is
- another ledge. Imbedded in the ceiling is a U-shaped strut. You
- can leave the pyramid by returning to the east.
- Napoleon saunters along behind you.
-
- >untie turban
- You unhook the pin, and the turban unravels in your hands.
- Unfortunately, upon closer examination, it turns out the ruby
- is just a worthless piece of red glass.
-
- >tie turban to hook
- You tie the turban to the grappling hook.
-
- >throw hook on strut
- The boarding hook loops over the strut and locks firmly into
- place!
-
- >w
- Taking a running start, you leap into the void, shout
- "Guruka!!" and swing across the chasm. You land on the other
- side, teeter for a moment on the edge, and then pull yourself
- to safety.
-
- [Your score has just gone up by 20.]
- King's chamber
- This is the entrance to the king's chamber. Unfortunately the
- crevice in the west wall that allows entrance to the chamber
- looks too small for you to squeeze through.
- The turban swings back to Napoleon, who grabs it and swings
- over the chasm to land beside you.
- He peers into the crevice and catches a glint of gold. He
- turns sideways and squeezes his adolescent-sized body through
- the crack, ripping his uniform as he does so. Moments later you
- hear a cry of triumph, and then his head reappears, soon
- followed by the rest of his body. His eyes are ablaze with
- dreams of empire as he says to you, "I have the crown. Let us
- leave this place."
-
- >e
- Taking a running start, you leap into the void, shout
- "Guruka!!" and swing across the chasm. You land on the other
- side, teeter for a moment on the edge, and then pull yourself
- to safety.
-
- Ledge
- You are in a hidden passage whose western terminus is a ledge
- that overlooks a large chasm. On the other side of the chasm is
- another ledge. Imbedded in the ceiling is a U-shaped strut, to
- which a long turban is attached by means of a boarding hook.
- You can leave the pyramid by returning to the east.
- The turban swings back to Napoleon, who grabs it and swings
- over the chasm to land beside you.
-
- >e
- Hidden passageway
- You are in a small east-west passage. Set into the wall are
- five rectangular tiles, each inscribed with a pictograph of an
- animal. The creatures represented seem to be a cat, hawk,
- snake, scorpion, and crocodile. Further passage into the
- pyramid is possible only because the blades have stopped. The
- floor just in front of the blades is darker than in other
- places - it appears to be a platform of some sort. You can
- leave the pyramid by returning to the east.
- Napoleon scrambles along behind you.
-
- >e
- As you step out of the the hidden passage, the carved stones
- rise back up to the level of the floor. Once again, the blades
- begin to turn at a blinding speed.
-
- Pit
- You are in a pit at the bottom of the descending passage, in
- the very heart of the great pyramid. The descending passage
- leads up to the north. A decorative stone panel has been placed
- in the west wall. The panel has been moved slightly, and a
- portion of the wall is gone, revealing a hidden passage to the
- west.
- Napoleon saunters along behind you.
-
- >n
- Descending passage
- You are in a dark passage within the pyramid. You see a dim
- light above you to the north where the passage leaves the
- pyramid. Another passage leads down into the darkness.
- Napoleon saunters along behind you.
-
- >n
- Royal compound
- You are in the royal compound outside the ruins of a
- magnificent palace. The great pyramid rises to the south, a
- path leads downriver to the north, and a road leads back across
- the river to the east.
-
- This is the spot that Napoleon has chosen to pitch camp. His
- tent is the largest one here, and outside it are two
- familiar-looking soldiers.
- You emerge from the pyramid. Napoleon holds up the crown and
- says, "Behold at last the crown of Charlemagne, destined all
- these years to become mine. I shall have it engraved and will
- wear it myself upon my coronation when I return to France."
- Without giving a backward glance at you, he disappears into his
- tent.
- [Your score has just gone up by 25.]
-
- >e
- You cross back over the river.
-
- Avenue of the Dead
- You are standing outside an ancient tomb on the Avenue of the
- Dead. This precinct has already been a cemetery for thousands
- of years. Tombs, mausolea, monuments and memorials of every
- size and design stretch as far as the eye can see. There are
- some steps here that lead down into the tomb from which you
- emerged, and the road continues off to the west. There is a
- broadside nailed to a wall here. You can just make out its
- headline. "NAPOLEON ARMY CONQUERS EGYPT WHILE FRENCH FLEET
- DESTROYED BY NELSON AT BATTLE OF ABUKIR BAY".
-
- >s
- Tomb
- You are in a tomb in Cairo's city of the dead. The air is
- stale and musty, nevertheless, there is a certain shimmer to
- it.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >ts rome 1940
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Rome, in the year 1940.
-
- >out
- Cloaca Maxima
- You step out into a murky underground cavern. When your eyes
- adjust to the gloom you realize you are in the ancient Cloaca
- Maxima, the great underground sewer of Rome. Uninviting tunnels
- lead off in many directions, but a welcome ray of light filters
- down from an opening overhead. The air near one wall is
- shimmering.
-
- >out
- Street
- After 28 years under Benito Mussolini, much of ancient Rome
- has disappeared, replaced by huge, faceless monuments of
- Fascist Architecture. This part of the city, however, remains
- relatively unchanged.
- This quiet street runs southeast towards the Circus Maximus,
- and northwest towards the Vatican. There is a passageway
- between the buildings that leads south. Below your feet is an
- opening.
-
- >se
- Circus Maximus
- You are standing outside the ruins of the ancient Circus
- Maximus and gazing up at the Palazzo Venezia, which houses a
- museum on its first floor and Mussolini's headquarters on the se
- cond floor. Someone has scrawled some graffiti on the side of
- the building.
- A street leads off to the northwest.
-
- >n
- Museum
- You are in a museum dedicated to Napoleon, on the ground floor
- of the palace that is said to have been his headquarters during
- his occupation of Rome. The stairs that lead up to the second
- floor are guarded by a corpulent Nazi soldier. The street exit
- is to the south. There is a display case here with various obje
- cts of Napoleonic paraphernalia in it, including napoleon's
- crown and a small card.
-
- >take crown
- You wait until the guard's head is turned and then take the
- crown out of the case.
-
- >n
- The guard looks at your nondescript clothing and mistakes you
- for a member of the cleaning crew. He stands aside to let you
- pass and says, "Better hurry. You know how they hate a dirty
- office."
-
- Sala del Mappamondo
- You are in the huge Sala del Mappamondo on the second floor of
- the Palazzo Venezia. Sixty feet from the doorway is the only
- piece of furniture in the room, a desk that rests in front of
- the huge nautical chart that gave the room its name. Hitler and
- Mussolini are leaning against the desk, hunched over a radio.
- Mussolini is wearing a bracelet.
- The two leaders scarcely look up when you enter.
-
- >wait
- Time passes...
- Hitler glances up at you and says, "Don't just stand there -
- hop to it."
-
- >clean
- You bustle about the room, pretending to neaten things up.
-
- >wait 60
- [I assume you mean 60 minutes.]
- Time passes...
- Mussolini glances at Hitler and says, "What was the word
- again? Sitar?"
- "No, you fool" snaps the German leader. "'Cigar!' The code
- word is 'cigar.' Now just shut up and wait for six o'clock."
- Do you want to continue waiting? >y
- Hitler glances up at you and says, "Don't just stand there -
- hop to it."
- Do you want to continue waiting? >n
-
- >clean
- You bustle about the room, pretending to neaten things up.
-
- >wait
- Time passes...
- Hitler glances up at you and says, "Don't just stand there -
- hop to it."
-
- >clean
- You bustle about the room, pretending to neaten things up.
-
- >wait 60
- [I assume you mean 60 minutes.]
- Time passes...
- The radio music stops and is replaced by a voice with a
- British accent that says, "Ladies and gentlemen, live from
- Dover, the Prime Minister."
- Do you want to continue waiting? >y
- The polished tones of the announcer's voice are replaced by
- the gravelly voice of Winston Churchill. "Citizens of the
- British Empire. Earlier today I received word that the German
- forces are converging around our troops at Dunkirk. The
- situation looks bleak." Hitler and Mussolini lean closer to the
- radio.
- Do you want to continue waiting? >y
- Suddenly Churchill interrupts his speech and shouts, "What the
- devil are you doing with that cigar?" Hitler and Mussolini look
- at each other in triumph. "The British jackal has given up,"
- Hitler says. "Let's hear what else he has to say."
- Do you want to continue waiting? >n
-
- >turn off radio
- You pretend to dust around the radio and surreptitiously cut
- off the power. Hitler bellows, "You clumsy fool!" He fumbles
- with the radio for a moment, trying to restore power.
-
- >wait 60
- [I assume you mean 60 minutes.]
- Time passes...
- Hitler finally succeeds in restoring power to the radio. He
- glares at you as he listens.
- Churchill continues his speech, and after he finishes Hitler
- looks at Mussolini in triumph. "He's done it! Britain will be
- ours without another drop of blood. Send the order to halt the
- advance." Mussolini removes his bracelet and says, "Obviously I
- won't be needing this anymore." The two of them shake hands and
- leave the room.
- [Your score has just gone up by 30.]
- Do you want to continue waiting? >y
- Suddenly, the bracelet begins to glow. Then it disappears.
- Do you want to continue waiting? >n
-
- >s
- Museum
- You are in a museum dedicated to Napoleon, on the ground floor
- of the palace that is said to have been his headquarters during
- his occupation of Rome. The stairs that lead up to the second
- floor are guarded by a corpulent Nazi soldier. The street exit
- is to the south. There is a display case here with various obje
- cts of Napoleonic paraphernalia in it and a small card.
-
- >s
- Circus Maximus
- You are standing outside the ruins of the ancient Circus
- Maximus and gazing up at the Palazzo Venezia, which houses a
- museum on its first floor and Mussolini's headquarters on the se
- cond floor. Someone has scrawled some graffiti on the side of
- the building.
- A street leads off to the northwest.
-
- >read wall
- The graffiti is in English and it says, "This is the last
- message I will leave in the nineteen hundreds."
- [Your score has just gone up by 2.]
-
- >nw
- Street
- This quiet street runs southeast towards the Circus Maximus,
- and northwest towards the Vatican. There is a passageway
- between the buildings that leads south. Below your feet is an
- opening.
-
- >in
- Cloaca Maxima
- You climb down into a murky underground cavern. When your eyes
- adjust to the gloom you realize you are in the ancient Cloaca
- Maxima, the great underground sewer of Rome. Uninviting tunnels
- lead off in many directions, but a welcome ray of light filters
- down from an opening overhead. The air near one wall is
- shimmering.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >ts rome 800
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Rome, in the year 800.
-
- >out
- Cloaca Maxima
- You step out into a murky underground cavern. When your eyes
- adjust to the gloom you realize you are in the ancient Cloaca
- Maxima, the great underground sewer of Rome. Uninviting tunnels
- lead off in many directions, but a welcome ray of light filters
- down from an opening overhead. The air near one wall is
- shimmering.
-
- >out
- Street
- The glory that was Rome has faded somewhat, and the city is no
- longer the center of a vast empire. At this halfway point
- through the Dark Ages, the city itself seems dark and deserted.
- This quiet street runs southeast towards the Circus Maximus,
- and northwest towards the Vatican. There is a passageway
- between the buildings that leads south. Below your feet is an
- opening.
-
-